v2.4 [Aug 21, 2012]
- Export images correctly for use in the web based rags players.
- Corrects identical group names
- Corrects using the command Set Rags Objects with Javascript for single dimensional arrays.
- Adds back in the conditional options in the action control
- Various optimizations
- Added command: variable: set numeric by user input --This allows you to set numeric variables directly by either user text input or a custom choice
- Action Screen is expanded by default --This makes it a bit easier to find your commands and conditions when switching between different items/rooms/etc...
- added 5 new looping "conditions" for the next beta release.
"Loop: Item Group"
"Loop: Items In Container"
"Loop: Items In Room"
"Loop: Items In Player Inventory"
"Loop: Items In Character Inventory"
- the number pad now can control your movement now
7-nw 8-n 9-ne etc., going up and down is done with the - and keys - - Up (usually above on most keypads) - down
mapped in/out commands to keypad 0-in .-out
- Added toggle to remove cancel as an option in the advanced overlay window for user input. If there are no options, cancel will be added to prevent locking the player.
- horizontal scroll-bar for all the "Objects / Initial Inventory / Objects Contained" list boxes, under the "Rooms:Objects/Custom Properties", "Player:General", "Character:General", and "Objects:General" tabs added
- When adding variables, we keep all the group nodes expanded.
- When we add/remove a row from a variable array, we now keep the cursor on the row I am working with.
- For single dimension array variables, we now put the "row index" column on the left.
- the tab orders on all the screens has been fixed.
- tabbing off of the "Player starting room" drop down control on the player general tab, no longer throws an exception.
- numeric limits in the new set numeric variable command are now checked and enforced.
- corrected minor visual issue on the player
- Auto Save Options added
- Corrected a bug that caused RAGS to hang after exiting the player.